Saturday, 17 September 2011

People Are Hard

Damn, but Inform gets frustrating when you try and do interactions with people.

A simple thing like fastening a collar around a slavegirl's neck falls foul of several rules.

In other news, I've decided to go professional with the games dev. Not sure of the details yet - I have a meeting which might make some funding available, so no hard and fast decisions until get done with that. Dangerous Game is one of the possible projects I might commercialise. Or it might end up being something completely new.

Meanwhile, I'm still working on The Doghouse. The story so far: You (as PC) have been summoned by your cousin Vinny and lumbered with looking after his new nightclub, "The Doghouse" while Vinny travels abroad for health reasons that are completely unrelated to the amount of money he owes to the Mob.

Of course with all that money owing, various extremely violent people will be displeased if you just walk out of the nightclub and get on with your life. So the sensible thing is to look around, work out the business plan, and get the club operational as soon as possible so you can get out before someone decides to put a contract on you too. Now if you could only work out why he put bedrooms adjoining the dance floor. Or jail cells in the basement...

You're aided in this (if that is indeed the correct word) by Einstein, the biggest and dumbest bouncer in the world. Einstein has had the plan explained to him by Vinny, but can't really remember much more than the "package is due today", although with the right questions, you might manage to jog his memory. And the arrival of the package will certainly answer a lot of questions.

So far I've coded up to the package arriving, (which has been great fun) and then hit a bit of a wall. So I hived off the "package" into it's own inform game with a view towards recombining the two when it's working.

I don't really want to release another "no-sex but loads of setup" file, so I'm going to keep plugging at the sexslave interactions, and hopefully release when there's something more to do than wander around and make wisecracks.

1 comment:

David Silver said...

So I hear you're working with Inform. Give a jab if you have questions.