Thursday 28 June 2012

Well, I finally got it working. Skyrim Slavers' Guild is a go, at least for a single quest.

Turns out that package templates and packages aren't quite as interchangeable as the wiki page seemed to suggest. In particular, if you make a template and use it as a package, although the CK will accept it, the package won't do anything.

That explains so many of my problems in the last few months.

Friday 8 June 2012

Skyrim Slavers' Guild

Time for another update. A lot happened since the last one.

Firstly, the commercial effort stalled. What happened was I got a job offer. It was only going to be for six weeks, and I needed the money and ... anyway, I'm still here. I might return to the indie dev plan at some point, but for now it's back to work.

Of course, that also means back to free software development in my spare time. Well, not Free Software in the strict sense, I suppose. What happened is I started daydreaming about a Skyrim mod for a Slavers' Guild faction. And then I specced it up. And now I seem to be deep in development. I always did want to learn the Creation Kit (as it's now called).

The Skyrim Slavers' Guild is going to resurrect a long defunct guild of slavers in Skyrim. The Dragonborn gets a chance to get in at the ground floor. As a Slaver, or as an Abolitionist. Or as a slave. The idea is to have a multi-part questline that follows the evolution of the guild from virtual non-existence to becoming a major power in Skyrim politics.

More information:

http://www.necavi.org/slavers/index.php/Skyrim_Slavers_Guild_Wiki

http://www.loverslab.com/showthread.php?tid=4078

irc://irc.irchighway.net/skyrim_slavers