Monday, 27 December 2010

Customer Suplly, Redux

Let's  tackle the notion of customer supply again. See if I get any further with it this time.


As I sid earlier, there's a lot of common ground between Clonemaster and Streets of Crossgate when it comes to working out customer interactions. They both use a fairly static customer population, from which the girls need to attract punters. The major difference is that in a Crossgate ward, there's apt to be more than five potential marks. On the other hand the Crossgate case is the same as the Clonemaster one will be, once the plot moves off the initial base and the player get to set up in more populous environments.

So. How do we go about thinning down the vast supply of potential customers in Crossgate and arrive at an interesting subset?

  1. Initially, I think we need to shrink the customer pool a little. Let's say East Sleaze in Crossgate has 100 potential punters. Obviously, there are more people than that living in the ward. But I'm going to assume that some of those people aren't interested in whoring, or don't have the disposable income to indulge, or else are loyal regulars at another establishment. Basically, we're looking for the "floating voters" here.
  2. Given our 100 initial population, how to decide who wants to play? The same criteria apply. They need to have money, they need to be horny, and the girls need to offer something the customer wants. Yes, there is an "obvious thing" in this category, and yes, it's often going to be enough.
  3. One other thing required is that the customer needs here: he needs to have heard of the PC and his business. So reputation is still going to be a big driver for customers. As a ballpark figure, maybe use the rep figure as the % chance for any given punter to show an interest. So one rep would see a base one customer turning up each ... each time period. I still need to think about the timescale here...

No comments: