Mucky Bits

Being in the main, a daily account of the author's struggle to create an adult themed simulation game using SDL, C++ and Lua.

Also sundry diversions into the realms of Flash, Linux, Boo, development of a test driven nature, the application of sound principles in the design of software, and the humdrum demands of Real Life.

You have been warned.

Saturday, 8 January 2011

And the panel to go with it

Still need a Jump operation. Shuffle buttons and delete still need coding.

Posted by Doc Clox at 02:38
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Blog Archive

  • ►  2012 (2)
    • ►  June (2)
  • ▼  2011 (45)
    • ►  September (9)
    • ►  August (1)
    • ►  July (2)
    • ▼  January (33)
      • Loading issues fixed
      • A Test Case
      • Shuffling Along
      • Shallow Bugs and Whoremaster
      • First Or Second Person
      • For example...
      • Time To Eat Dogfood
      • GuiStage
      • Finally!
      • Back into C++
      • Lua and C++ - still
      • Lua and C++: Lost in the wilderness
      • Lua and C++: storing chuinks, functions, packages,...
      • Lua and C++: load and execute
      • Lua and C++, Part 2
      • About the Lua stack.
      • Lua and C++
      • "namespace not found" -- part 2
      • "namespace not found"
      • Progress
      • The gremlins add bugs when you're not watching...
      • Verdigris backgrounds
      • And the panel to go with it
      • Remember these?
      • Back to work
      • OK, so I've been lazy...
      • Otherworld
      • Colours, XML, HTML, XulRunner, Oh My!
      • Still fiddling with colours
      • More colours
      • Colour Theory
      • Funcs
      • ... And still nothing.
  • ►  2010 (88)
    • ►  December (88)

About Me

Doc Clox
For a hobby I work on free software games projects. The games tend to have some degree of sexual content.
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