Being in the main, a daily account of the author's struggle to create an adult themed simulation game using SDL, C++ and Lua.
Also sundry diversions into the realms of Flash, Linux, Boo, development of a test driven nature, the application of sound principles in the design of software, and the humdrum demands of Real Life.
You have been warned.
Tuesday, 4 January 2011
Otherworld
Daisy put up a cry for help on the Otherworld board, so I've been looking at the save/load code over there.
Not sure how much help I've been as yet. I mean it works for me, but since when has that been a reliable metric?
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