Been a bit slow on the Conemaster front; I've been working on a generalised event format for Otherworld. I won't go into details here. If you're interested, check out the thread on the otherworlds board.
Meanwhile, back to C++. That can't find from namespace message seems to be harmless. It blows up on script because there's an event loop iteration before any window is displayed and the framework expects to find something with a script() method. I should probably add a dummy function into startup.lua just to silence that.
So why are those damn buttons not working? Best guess is a bug in the C++ framework. Doing some debugging, a click on the new button generates an event with an ID of 800 - but that isn't the ID under which the button is registered.
So, I need to dig a little deeper. This is all still catch-up stuff from before summer, really. I've been assuming the C++ was sound and all the problems lay in Lualand. Clearly that was an optimistic assessment...
Oh well, if it was easy, it wouldn't be any fun :)
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