If there's no configuration set up, SceneEdit doesn't always default to the current folder. (actually, it should probably default to the one above on the assumption that it's been called from the tools sub folder.
If you edit the path and change it, the change is not reflected in the textbox
You can click +Narrative from the initial config screen and crash the tool - because the scene isn't set up as yet.
Dogfood, I tell you.
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Fixed them. Started a new scene, called it "waking up" hit tab ... and it crashed. This may take longer than I'd anticipated.
I think I'll just edit this post rather than spread the debug process over umpteen posts.
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Too many to log, all fairly simple. One that might take a bit more work: TreeView nodes aren't being set quite right. There's a nasty disorienting jump. Probably the result of a ham-handed fix to an earlier crash problem. (Scene needs to be a NarrativeItem - and I suspect Narrative will also need that distinction).
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No crash on narratives, but browsing for images doesn't use the game Resource folder as its root - which is the point of the config entry...
... the file browser doesn't do thumbnails for images - have to check the docs for that - I might be using it wrong ...
... and when I do find the image I need, the label in tree view is wrong...
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Save dialog uses the last image folder as default, which is wrong. Can fix that with two save dialog objects, perhaps. Seems wasteful, but should work.
On the bright side, it seems to be getting usable pretty quickly. There's hope yet :)
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Never did get around to making the shuffle buttons work...
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images and chapter headings don't appear to load. They save ok, but they don't appear in the loaded treeview. Let's review those test cases.
Also, specifying the XML file on the command line doesn't work
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